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SOLVED This is happening on Macs built before 2012, because they have hardware older than what Metal supports. :/
Sorry to bump this, but I still can't find a reason why Unity would insist on using OpenGLCore when it's specifically set to use Metal, and it's...
Hey folks! I'm seeing an issue on a Mac running macOS High Sierra (10.13.6) and Unity 2019.3.6f1 on a project using HDRP where we've set our...
I'm having the same issue on 5.5.0f3. When I open and run Scene 1 in editor, frame rate stays consistant and high. Same happens when I open and...
I've been spending the last week trying to figure out what the eff was causing "Unaccounted time between: MeshSkinning.Update and...
Hey there! First off, MPMP has been easy to work with thus far, so thanks so much for making this! Right now, I'm seeing some runaway memory use...
Hey there! I'm working on an app where we want to have Google Analytics sending all our analytics information to two different tracking IDs. The...
Hey there! I'm working on upgrading a project from Unity 4.6 into Unity 5, which has gone pretty smoothly! The one issue I'm having trouble...
Thanks for the response, Brian. Sorry for the late response. I moved the line VideoInstance = createVideoTexture() from Start into the end of the...
Hi Brian, First off, this plug-in is a life-saver, so thank you so much for making this and putting it out for free! Right now, I'm having the...