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Try going in to Player Settings -> Android -> Other Settings and turn off Auto Graphics API.
Not sure if this is related, but I am seeing two similar behaviors in 4.5.5f1: 1) If I close and re-start Unity, or load a new project, then...
Maybe this has been fixed, but Wait Nodes set to "continue" don't honor Dialoguer.ContinueDialogue(). Even worse, calling...