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Thanks Steen - that's very helpful and will work well! For anyone else reading - a feature request has been submitted to allow access to...
This seems like a good improvement! Thanks :) I have two suggestions: Extend the batch mode support to allow a "compile then quit" command -...
Thanks @Shaunyowns and @DavidUnity3d ! If we get a proper repro I'll be sure to log a bug, but for now it's just one of the many random failures...
I've just found this happened in a test run on our CI machine - so it's happened once and I don't have a repro. We just use local bundles, no...
There's another way to load assets at runtime based on string names - Addressables. I'd love TMP to support Addressables, as it'll let us choose...
Could you report it as a bug and post the bug number here? We have Enterprise Support, if I can point at a bug number then I can open a new...
Oh dear :( Since my last message we took several more versions, all affected (up to 2018.4.2), and also we started paying for Unity support, who...
Hi, there doesn't appear to be a changelog for TMP 1.2.4 yet - the link to the changelog in the Unity package manager UI (on 2018.1, at least)...
Is your class definitely called 'Game'? Is it available to the editor, i.e. in an 'Editor' folder? You've misspelled '-quit'. Also something...
Confirmed - it's still happening in 2018.1.0f2. I'll see if I can find time to upload the project as a bug report... All 33GB of it :(
Yes, I continued to experience this on 5.5, 5.6, 2017.1 and 2017.2. I've just upgraded to 2018.1 but don't expect the issue to be fixed. I've...
We get this too, on our in-house Team City build server, on Unity 2017.2.0p1. Shader is Nature/Terrain/Diffuse. Happened last time while building...
Actually, while I have your attention - are you looking after navigation in Unity nowadays? I take it Mikko left Unity last year so I can't...
Ok, I'll give that a go for now. The use case is that I have a simulation, currently using another navmesh library, and RVO for avoidance, which...
That's a shame! It would be fairly easy to add. Ok, if I want to do this myself, is there any data I can use about poly connectivity, so I can...
I'd like to know whether an agent has neighbours nearby, preferably by checking the number of neighbours, which must be getting set internally...
I just want to do a very quick check for whether a given point is reachable from another, by hopefully comparing something like a 'reachability...
I'm finding that setting StringBuilder.Length allocates an amount proportional to the current capacity! Which is completely nonsensical, and means...
Incredible - thanks again, this is a great tip! I'll switch over to your method as soon as my Python version gets out of date as I'm certain it...
That's a great idea Chippit, thanks! Do you know if this works from a build script called using batch mode and '-executeMethod'? I ended up...