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Hello, I'm a beginner and I'd like to know, how do you apply this script to a sprite of an empty circle for example ? EDIT: Figured it out :D !...
Hello, I've been trying to understand how to go to the closest target gameObject among several of them, so I searched for a while. Although I...
Got it ! It was all about array indexing logic ! If I write "i + 5" that means the disabling starts at the i+5th element, instead of the ith...
No, it doesn't rely on any special order or correlation. As long as they're all disabled, the goal would be met.
Hello, I have a simple level, and I want to set [.enabled = false] on all enemies' collider and renderer components, but it seems to work at...
I DID IT ! It was a lot of trouble because I would lose motivation from time to time and was also busy IRL, but I completed the Scene Flow and...
When I add .text to my variable, it displays nothing:[ATTACH] The script is like this: [ATTACH] My mind is foggy on this, I don't know what I'm...
So, I read through the PLBM (what do these letters stand for anyway ?) page, and I was able to preserve the playerName variable by making it a...
Hello, I've been trying to store a Text from an input field and pass it to the main game scene, but it returns null. When I start the game, the...
SOLUTION FOUND !!! I had attached my GameManager script to an object that is not the spawn manager; once I attached the GameManager to my...
I'm sorry, I don't understand how setting my script to some gameObject or the other would change a lot of things, since the only objects I destroy...
I used Debug.Log(), but it's doesn't reveal a blatant issue for now. The log says that the spawner is set to false, but the prefabs still spawn. I...
Hello, I want to stop my gameObjects from spawning as soon as my timer ends. The odd thing is, the Inspector tells me that the spawner script is...
SOLVED ! The solution is to use A Text UI instead of a TextMeshPro UI. Now I can drag the TimeText gameObject into the public TimeText variable.
I attached the Chronometer script to the Canvas, but I cannot drop the TimeText gameObject into the public Time Text variable. I don't...
Hello, I am trying to implement a simple chronometer feature in order to complete a Tutorial. What I struggle with is manipulation of the TimeText...