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This does not seem to be working with Unity 5.x. The console spams tons of errors like: ArgumentException: An axis named 'joy_0_axis_0' does not...
On Windows 8 the crashlog ends up in: C:\Users\<username>\AppData\Local\Unity\Editor
Thanks for your reply. What I don't understand is how a simple sort of the array would cause something like this (especially when it ONLY occurs...
ArgumentException: GUILayout: Mismatched LayoutGroup.Repaint UnityEngine.GUILayoutUtility.BeginLayoutGroup (UnityEngine.GUIStyle style,...
Hi, I have created a custom Editor Script. For some resason it causes the message "GUILayout: Mismatched LayoutGroup.Repaint" to be sprayed into...
Hey! All my GUI:s use Canvas Scalers with "Scale with Screen Size (width)" mode (1920x1080 reference resolution). I had no problems in Unity 4.6...
I looked at the source code for BaseInputModule and StandaloneInputModule but because they are assemblies (.dlls) I don't have access to all the...
Hi, I'm having some real problem with the StandaloneInputModule combined with a gamepad. If I use one of the analog sticks as the horizontal...
A temporary "fix" that seems to work is that after you press "Apply" on the prefab and the handles jump to the middle of the slider, delete the...
I have the same issue. It's just another Unity bug which you will have to live with.
Found this:...
Hi, I have set up my project to not show the Resolution Popup when the game starts, because I want a custom settings sceen in the main menu. I...
When you use the new 4.6 UI System, you need an EventSystem game object. This game object has a Standalone Input Module component attached to it,...
Finally solved this mess. Here's what it looks like: EventTrigger eventTrigger = newItem.GetComponent<EventTrigger>(); EventTrigger.Entry...
Can't get this to work using C#: EventTrigger.Entry pointerEnterEntry = new EventTrigger.Entry(); pointerEnterEntry.eventID =...
Thanks for your reply, however I think you misunderstood my question. I know how to set up a listener for a "click" event with a parameter on the...
Hey, I am generating a list of buttons through script, and I want all the buttons to call a function with a parameter specifying the "index" of...
Found a solution for the text issue. Make sure the size of the GUI GameObject holding the Text component is large enough to fit the text. If it is...
Hi, I have one huge problem with the new 4.6 UI. Whenever I resize the game window, text inside my Canvas turns visible/invisible as the size of...
That worked well. Thank you! I realized the reason for this is that Rects are structs, and in C# structs are value types so when I retrieved the...