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I'm actually about to deal with this myself as our Windows ports near completion, so if someone from Unity could chime in, it'd be very helpful....
It should be in the namespace?
@Aurore How's it going? Any news from the animation team? My contact e-mail is chuck@playlingoland.com -- please do let me know if there's...
@Aras How's it going? Were you able to take a look at my repro project that I submitted in issue #744177?
The bundle is built for: BuildTarget.StandaloneWindows The player settings for standalone for both the asset bundler and the asset bundler loader...
Update: The problem also appears to be an issue with Windows 8.1 + DirectX9. One of my users submitted the following report to me today (apologies...
Done (I made a repro project). @Aras the bug report can be found at FogBugz case # 744177
@Aurore Okay, would you mind forwarding this thread to the animation team? They need to know that OS X is also affected, including standalone...
Loading an asset bundle level in my game causes the following crash on many but not all of my levels: ========== OUTPUTING STACK TRACE...
I do -- a quick Google search pulls up issue #740658 The referenced bug claims it happens in the editor and so the severity is lower than it...
Seems to be happening on my end as well, but on OS X 10.10.3 -- Can the Unity developers please review their EvaluateClamp implementation? Thread...
I managed to make a repro project, and I have submitted a bug report to Unity. It's pretty easy to repro in a VirtualBox Windows 7 VM (with...
@Zuntatos I've upgraded to the latest 5.2 patch release (5.2.2p1) and rebuilt, but it seems to still have the camera positioning problem. Which...
Any ideas?
Here is a screenshot of it working perfectly on Windows 10: [ATTACH]
UPDATE: Repro attached at bottom! Hi, the login screen for my game uses a fullscreen canvas UI, like so: [ATTACH] As you can see, the UI is...
"Unity default FPS character uses Rigidbody and Capsule Collider." If I'm not mistaken, that seems to be inaccurate: [IMG] As you can see from...
I am using a stock FPSController prefab as the first person player in my game, and sometimes my users "teleport" (as in change position by a large...
Does Unity maintain an up-to-date list of the microphone devices? I am considering polling for a new/different device[0] and restarting recording...
Hi, anytime one of my Mac OS X users changes their microphone/sound settings while they are playing my Unity VoIP-enabled game, they no longer are...