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Yes a how-to: lets say 2 controllers parallel active and navigating over 2 different grids in 2 different canvas. To make multiple inputs...
I'm looking forward to it! Could you guys consider the UI as well? I have a 3 player local coop running and every player is able to open his own...
The same goes for me as well. I'm using this approach at other places in my projects just fine, but this time it just doesn't want to work. Edit:...
I know this thread is pretty old, but if someone happens to run into this problem, this might help. I found several solutions, but none worked for...
Yeah that's exactly what I am saying. Thanks for your input, though. I was already pretty concerned about the overhead and you proved that...
Hello guys! The fact that NetworkBehaviour adds NetworkIdentity as a requiredcomponent brings a lot of pain for us. We have an EntityComponent...
Thanks for this feature. We need this as well. Looking forward for the next release :)
This thread is now 6 months old. I still got this bug with Unity 5.0.1f1. Any workarounds or fixes available, yet?
nonetheless, thanks for finding the reason. we could fix it in our project.
We got the same problem within our project.