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Yes, I can confirm this works like charm, unless you do not pay for Texture Packer, the "Top Left" pivot sprite setting is a PRO feature.
Thank you for sharing this, it really helps!
Could you please share your "Floating Origin Advanced" script with us? That would be super helpful. :) Thank you!
I'm interested in a better solution to this, too. @Peter77 your explanation resamples my own thoughts in the perfect matter and I think it's...
I'm sure either. I wasn't noticing it's that old though, I just answered here, because it was the first hit on Google when I searched for it, so...
"If you have submitted an update for one of your Assets, but have noticed there is an issue with the submission, you can simply resubmit a newer...
That's great, however, it binds you to to Visual Studio, some developers are on Visual Studio Code or other IDEs that are less bloated, so they...
I want to test Unity on Manjaro Cinnamon Linux and experience the same issue. Unfortunately, I cannot unmount tmp, cuz it's used by the desktop....
Great script, but the hotkey is not working in MacOS. However using "%e" works for CMD+E. Also you should also check if sel is null, so it won't...
You sir, made my day. I failed so hard for not comparing the manifest.json files. Thank you!! But now I try to use it on a 2D sprite, and it still...
So I have created a new project and added the scrips from sample #2 and a cube. I added both scripts (RotationSpeedProxy and ConvertToEntity) and...
I don't, but after investigating the 2nd sample, I kinda understand now. The new ConversionToEntity seems to sync data back to the GameObject, but...
Now this is really awesome and I'm trying it out in 2019.2 right now. However, the sample does not show how to go vice versa. Let's say I have a...
Thank you for your time! Seeing your demo helped me to repeat the same in a clean project with the cube, with positive results. Then I went back...
Unfortunately, that didn't work out. After adding the type to the group it will still register my entity and the Translation Proxy values will be...
Thanks, I begin to understand how this bridge to ECS works. I added my Translation Proxy, now translation is not null, it has the correct values...
Thank you very much! I did just that and it looks pretty good so far: [ATTACH] However, it seems the translation object is null. Based on the...
Thank you very much, that's it. The system runs in the entity debugger, eventually. Those EntityArchetypeQueries look strong to me, because you...
So now that ECS comes to Unity, I want to give it a shot again. I had some trouble to build something without samples (the API changed and the...
And where exactly? There is no toggle in the settings panel of the dashboard.