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Thank you very much! I missed the lightmap UV generation. I thought Unity would generate the lightmap UVs as it bakes the lights!
So I did set up a crystal object which has an emissive material attached to it. All objects you can see in this picture are static, so the...
Hello @ThomasZeng , After I upgraded the package to 2.2.3 it does no longer draw the viewspace twice per eye! Though it is still somehow drawing...
@ThomasZeng hey! Sorry I wasn't able to come back to this until now. I've uploaded the project to my drive, feel free to have a look. It would be...
Yup I am just using the built in RP, as I had no luck at all with using URP/HDRP in VR. @ThomasZeng
Update: The same problem persists in any non-vr project. I tried different setups now, but no matter what I am doing I can't get a proper normal...
After fiddling around for a while with already existing Outline shaders I had to realize that many of them don't work in VR, no matter if you use...
Hey! So after I got some outline shader working for a normal rendering process I wanted to use it for a VR application. The shader currently has...
I found a solution: Use outline shaders instead ':D I am using this one here: https://roystan.net/articles/outline-shader.html Looking at it, it...
Quick image of what I want to achieve with this: Red: Unwanted endges since there is no geometric displacement between faces Blue: Wanted edges...
Hmm well then there seems to be really no easy solution, but I think I can simply work with an 1px wide anti-aliased line. I already had the...
Hey! So I am currently using a wireframe shader I found in the internet, with a few modifications I made. Now I came to the problem that something...