A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi everyone, I've been banging my head against the wall with a particular issue involving the directional light cookie. I have a custom...
Hey everyone, once again super flattered to see so many positive things being said about Expanse on this thread. Extremely blessed to have folks...
Hey guys, just wanted to chime in and say I'm happy to see Expanse being discussed here! I do agree it's not an apples to apples...
This is interesting, I'll have to give this a try. I came up with an alternate solution that involved making a slightly modified copy of the...
Cool, glad to see that someone else ran into this issue. I ended up writing a quick regular vertex/fragment shader to copy the motion vectors into...
For those of you who come across this post later, so you don't see a total graveyard, I've sorted out a strategy that *sort of* works. If you...
Hey everybody. I'm working on a volumetrics asset for HDRP, and I've run into a bit of a snag with volumetric fog. Generally, the way you make...
Hey everyone. In my asset's most recent update, I started using the camera motion vectors texture for some temporal reprojection to render...
Late to the party, but did you ever figure this out? I’m trying to solve this problem now and it seems almost impossible to do without modifying...
Hey everyone! Just released my volumetric atmosphere asset Expanse for HDRP on the asset store today! It's been 8 or so months in the making, and...