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Hi, Kurtav. I'm sorry what I post might be not so clear or confusing. What I really meant is that I wanted to use OnPhotonSerializeView method...
Hi, there. Now I'm trying to develop a fighting game on PC and mobile phone and make 2 players synchronize completely by sending just user inputs...
At least at Unity5.3.3f1, I found that the first Resources.Load of a relatively complicated prefab is too heavy on Android, but no problem on PC....