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I just got a reply from somebody over on the project so I'm going to give it another go.
I think this is also related to this weird behaviour I'm seeing:...
I opened the Asset Store tab and updated my Native Toolkit asset. The weird things is that the first time I pressed Import it showed me a very...
I think I had this happen once while updating a plugin and that left it in a half imported state. Re-importing the plugin didn't fix things since...
The official GA stuff in that github repository does not work (linker errors) and the entire thing looks pretty unmaintained. I just tried out the...
When I try to import some stuff I get the following error: Error importing folder (The pathName assets/editor is already mapped to...
For some reason updating from 5.2.0f3 to 5.2.1p2 creates a memory explosion in our iOS app during the first action we take. I get the Application...
Hello, Our iPad system and app are in Dutch which is reflected in the systemLanguage that Unity gets as well. For some reason the NativeToolkit...
The nesting looks terribly unwieldy. Any way to sequentially execute Coroutines within a certain context?
But what if you need to yield within a delegate? Unity won't let me.
I don't understand how white-listing and black-listing this kind of stuff would be any more confusing to the user. It's not like Unity contains a...
I removed all the Update() functions since they were empty and it was recommended to do so, but then it threw the null on the very next function...
Another issue: We had a very odd bug happening in our project that was extremely hard to pinpoint. Sometimes it would happen, sometimes it...
I'm trying to trace down what is potentially some different behaviour between Debug and Release builds and I couldn't find that many differences...
Once in a while I get a a NullReferenceException in SRDebugger which I can't place and it fills up my console with an infinite number of errors....
Hi! The TakeCameraShot works nicely for us. One thing I was wondering about: could some minor customizations be included? For our current...
For me it's also not working on iOS and it's acting as if it is set to "Scale with Screen Size".
Thanks, this is the best though weird solution. Transparent being Color.clear (which I just found out).
This is a great way to lose track of the object and never to be able to set a sprite on it again.
Thanks for the in depth reply! I hope/guess that the interprocess communication thing isn't broken. But this really means I shouldn't tab to...