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@mcoted3d, @AlexandreT-unity, thank you for your information and sharing your valuable knowledge. It looks like we have some work to do on fixing...
@mcoted3d I've quickly set up a repository containing the basic setup that I've detailed above: https://github.com/maziluradu/unity-banding-issue...
I will send you the link to the JIRA ticket privately - I've left a lot of comments there with system diagnostics of systems on which the banding...
Turns out the formal support case has been closed, with a resolution stating that the difference between the colorspaces is the culprit. This...
I am using linear color space. No. But I've gathered some system specifications from computers which do not encounter issues, and from computers...
Update #4: Very interesting: one of my friends does not encounter this issue, even though we are running exactly the same executable of the game....
Update #3: When rendering onto a RenderTexture placed on a Plane in front of the camera, the issue does not reproduce. How much of a performance...
Update: This issue does not reproduce on the Built-In Pipeline. I could only reproduce on URP/HDRP. Update #2: Using the same texture on a 3d...
We have prototyped a UI for our Unity game which relies heavily on transparent gradients and brush spots. We were planning to create this UI using...
I'm encountering a weird issue after upgrading to Unity 2021.3.6f1. I was previously using Unity 2020.3.0f1 and just switched to the newer version...
Sounds good, thanks for answering. Also, congratulations and thank you for the extremely useful tips in this topic!
If I understood correctly, you are using a combination of the code mentioned in the first posts (the one with setting the resolution to a lower...
Hey guys, I'm using the Outlined Diffuse 3 shader from Unify but I'm having a problem with it: the outline looks great when the camera is near the...