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Nevermind. I found my mistake. Solution: In NavigationSurface, set UseGeometry to PhysicsColliders, and set DefaultArea to Walkable. Then in my...
Thanks for your reply. The documentation and demo show multiple tilemaps, instead of one tilemap with colliders. Perhaps I am missing it? To...
I am using Unity's 2D tilemap. Is it possible to bake my NavMesh based on the colliders of my tiles, instead of having to have multiple tilemaps?
When I try and build for Android, I get the following error: Starting a Gradle Daemon, 1 incompatible Daemon could not be reused, use --status...