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Ok, so turns out tex2Dlod is from the bottom left, 0-1. float texSize = 512; float offSetX = 1; float...
I'm trying to get the RGBA value of a particular pixel in _MainTex in a vertex shader - but am having some trouble with tex2Dlod function. float4...
Ended up going back and tweaking default shader to fix shadows, looks like this now: Shader "Projector/Texture" { Properties { _ShadowTex...
One last question- the projectors seem to be covering shadows, any quick fix for this?
Works like a charm, thanks jvo3dc!
Ah that makes sense, will remember for next time - shaders are tricky. Thanks again!
GOT IT! Just needed to discard it if outside bounds like so - fixed4 frag (v2f i) : SV_Target { bool isInClip =...
Thanks heaps for reply, definitely sounds like the issue! So these should both go in the final hunk right- something like this? fixed4 frag (v2f...
Hi - So I'm trying to create a projector that simply projects an image, in this case, on to terrain. [IMG] So as seen, I've got the textures...
Any chance on this getting added in? Would love to be able to grab the build file and move it somewhere on the free plan via script.
Don't suppose there's any chance you could put a demo project up? Currently struggling with a very similar problem!
Wondering if there is any ETA on the next release? Really keen to get our hands on the world wide terrain/imagery.