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It is, thanks a lot!
Could you please show the syntax to be used for pointing the normals up? I'm having trouble finding beginner documentation for shader programming...
Also having this problem in version 2017.1, any idea why?
Any update on this?
A solution for the rest of us would be appreciated.
A working example of what I'd like to happen is seen in the new UI Button component OnClick field. The user select a Game Object the button will...
I know making variables public will display them in editor as a component's properties. I'd like to be able to set a script as a property of a...
Well, I ended up modifying this here line in the Sprite Diffuse shader... void vert (inout appdata_full v, out Input o) { #if...
Hello all, Can anybody suggest a solution to my problem shown in the video below? I've never programmed a shader before, but I have a best guess...
How would you then add that new weapon or consumable to the dictionary or inventory or reference it in a recipe in the editor, then? Don't their...
It was mentioned earlier that a possible solution to having 10,000 trees clutter up the hierarchy is to parent each tree game object to a tree...
I am confused about the importance (really the general handling) of the terrain trees, because in jc_lvngstn's package earlier there were no...
Hello, all. I am interested in what's going on here and would like some guidance! Instead of starting my own thread, I think it'd be better to...
Thank you, recently updated to 4.3.3 and your fix is still relevant.
Okay. As we stray further and further away from the last sighting of a step-by-step tutorial (when we first started), I become less and less sure...
Ok, now we have a face that is 1 unit by one unit. So I guess the next logical thing to do is to make a cube... by making 6 faces, right? I'm...
Alrighty, so in this step I will follow this tutorial here. 1. I set up an empty Unity project. 2. I create a new C# script using UnityEngine;...
Hello, world. I'm a beginner at scripting. I want to make a simple voxel-based terrain here. Yes, I've read jc_lvngstn's thread After playing...
I am monitoring this thread!
@mgear Thanks, I've looked over the script but its a little more complicated than what I want to implement and not much of the code is conserved...