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Thank you very very very much. :) :D
If you check out the Angry Bots they have a script for the little Joysticks. Yet when you do it PC version it does not have them. I noticed it...
I have found the Only Solution is to attach an Empty to the bone that is moving and then in Unity use the Empty for the Collider. I have not...
I had heard you want to create your own custom UI for the Android and Iphone and such mobile devices. Instead of using the Built In GUI...
So the fact that no one responded means no one has any clue about how to solve this. Pity
MeltDown Thanks. :@)
MeltDown Currious how you are doing the pause. I have done it by turning the Time bit to zero.
I am not sure of any but I have done some bullet projectile style and added a decal though its rotation and position only work some of the time....
Make a petition and have as many people sign it send it to them. Then maybe they will look into it.
If you have not done it Already I suggest you post this on both Unity and Blender. You double your chances of getting a solution. I personal...
Bump. Any one encountered this before? If not please download the attachment it has all you need to test out what I am saying and see if you know...
I have a Object that uses an Armature. I have an animation where the creature lurches forward then returns to its normal position. I have noticed...
Jlcnz Thanks I have a seperat script to control its collision. I may add a destroy with a timer as well on that to ensure it doesn't keep going....
BigMisterB I get what you are saying though the Script on the gun just fires it out. Now the Bullet themselves have a script that will delete the...
KelsoMRK I was mainly trying to keep the Scripts down to a minimal. Though I just made a script that does nothing but delete the object when it...
Try putting Destroy(door); before the Application.LoadLevel("quest1"); Also just saying destroy door may not work you may need to create a...
BigMisterB Thanks that is one way. What if I wanted to keep the script on the Gun and still have it delete the Bullet when it hit...
I have a script in C# that I use to fire my bullet. It works but I have the script on my Gun Object. So I was not sure how to get it to delete...
SBeani if you figure it out please please let me know I am trying to figure it out Mine will show it is colliding but it is not being destroyed....
Seon Check to make sure the its all spelled the same but also I found if the String or Char array you use is Private it won't work. It must Be...