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Hi, I have a top down 2d game where I have about 100 different building exteriors on one tile-map and their interiors on a 2nd tile-map. I want...
Hi, I have a 2D side scrolling tower defense game like Kingdom Classic, but I'm trying to make a near layer and far layer that the player can see...
Hi, I have a bunch of different sized prefabs made of up tiles. I want to be able to rotate & flip horizontally/vertically the entire tileset in...
Yes, I looked into Scriptable Objects, but I wasn't sure how to handle the same data across multiple components. The problem is the data is...
Hi, I'm looking to create a game like Coffee Talk, Strange Horticulture, Potion Craft. Is there a good framework or design patterns to follow or use?
Hi, I'm working through a menu/text heavy game like Coffee Talk, Strange Horticulture, Potion Craft, etc where you interact with customers in a...
Hi, I'm trying to create a 2d management game where you manage multiple turn based battles. They will run in the background at different...
Hi, I'm creating a 2D Menu Driven game and ran into a design problem. The problem is I have custom popup / window system that shows information...
For option #2, I have a canvas that hold all my different panels. The panels make up the different menu's a user could navigate too. Should I be...
Hi, I'm new to networking, and I'm just looking for some general direction. I'm trying to create a menu driven game that multiple players can...
I'm looking for some guidance on the best approach to do grid based movement to make a game like Chu Chu Rocket where multiple units are moving...
Whats a good way to force a character on grid based movement? I have a 12 x 12 grid made up of tiles, and I only want a character to walk from...
I have a side scroller for 1-4 players locally. I have the scene with 4 cameras positioned correctly. The problem I ran into is that the cameras...