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That looks okay, but I'd really like to avoid the additional boilerplate of specifiying the template formatter in the smart string.There must be...
I have this Smart String that I want to format: {Highlighted:{CutLogCount}} The Highlighted source is a custom formatter that replaces it with a...
Done!
When I click "Copy" on the "Local Variables" reorder able list and try to paste them in another "Local Variables" list, it copies the variable...
I wish I was able to move strings from one table to another. Since this does not exist right now, refactoring is very difficult, e.g. splitting a...
Just updated manually to 1.4.4 and the scene locale is now saved! Thanks.
Getting annoyed that I have to set the scene locale every time I start up Unity. Any way to set a default one?
You misunderstood me. I serialize the components in my script, I dont use Find or any name based operations.
I have a lot of prefabs and nest them quite a lot too. Not all my GameObjects inside these always have unique names, obviously. Sometimes multiple...
Gosh, I completely missed that. I'm a bit confused now... why would you not use local variables for anything then? Why is Arguments still a thing?
I though I read somwhere that I can add LocalizedStrings to the LocalizedString.Arguments list, but that doesn't seem to be possible. It would be...
The InputSystemUIInputModule performs pointer raycasts at screen space position (0, 0) when using a gamepad. I've ran into this issue today where...
Awesome, this fixed it! Should have looked into the settings.
The following string is not being formatted by SmartFormat. {0:If |}{1:{2:{}|, | or }|{2:{}|, | and }}{0: ...|} The exception: The format...
I don't know if this is a bug or what. But it's never happened to me before. I'm using Unity 2020.3.21f1 and Input System 1.1.1. When I exit Play...
Gotcha.
How would I go about supporting both local (couch coop) AND online multiplayer? Seeing as NetworkManager singleton's client is only meant to be...
Oh my god. So sorry for this. I always look over these things haha. Glad it's already implemented!
Currently, there's no option to make the localize string event non-asynchronous. Seeing as the localization package uses Addressables, it should...
Gotcha, got it! Yeah, it's a bit too hidden for my taste. But great that it's already in. Thanks a lot!