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I use BuildPipeline.BuildAssetBundles to generate assetBundles, and got a error in runtime: "CollisionMeshData couldn't be created because the...
I have reported the bug. Case 1228468
Unity2018.4.19f1, Mi MIX2, Android 9, Thanks
Has anyone encountered this crash error? 2020-03-17 20:03:48.307 26868-26934/com.test.project E/CRASH: #13 pc 01229944...
Yes, the wifi signal is unstable, thanks!
"System.Exception: ChainOperation of Type:...
Hey , Under what circumstances will this error occur? Thanks
How to adjust the sensitivity of sliding fingers when rotating the camera on the phone? Thanks
Thanks!
Hi, i want to achieve an effect. When the character is in DeadZone, the camera should not move. This can be achieved by FramingTransposer, but I...
Animations in the timeline will lost when unloaded then reloaded and these animations pack outof timeline. But everything is ok when set address...
"Fixed issue with Content Update workflow. Assets that don't change groups during Content Update now remain in the same bundle." This issue has...
:(
I just upgraded from 1.1.7 to 1.3.8,and the download progress is still have problem, the progress will jump to 50% in an instant, then keep it for...
I also have this problem, when download a large bundle,maybe 30M, with low network speed(200K/s), the progress will keep a number for long time...
You can copy the addressable package source code to your project assets, make the function what you need public, and remove addressables from...
Thank you for your reply, when will the next release be released? If it takes a long time,i will try to solve this bug temporarily.
I feel different from what is said in the document. "The build generates a content catalog, a hash file, and the asset bundles. The generated...