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not a bug. because...... [1.21.15] - 2023-08-03 Fixed an issue where using binary catalogs causes a crash on Android with ARM7....
Like my problem, you need RELEASE the AsyncOperationHandle of DownloadDependenciesAsync, when the download has finished. then the LoadAssetAsync...
At last I knew, when use LoadAssetAsync to load assets, need release the AsyncOperationHandle of DownloadDependenciesAsync.
I confirm when use DownloadDependenciesAsync to download assets, the LoadAssetAsync always Failed. Do not use DownloadDependenciesAsync, the...
[1.21.15] - 2023-08-03 Fixed an issue where using binary catalogs causes a crash on Android with ARM7. DownloadDepedenciesAsync no longer loads...
I found, it build in development build and in HTTP. The UnityCache ALWAYS Failed to load..... NO Development build and in HTTPS. it work:...
In "Fast Mode" all fine, I can load asset with AssetReference. When "Packed Mode" I can not load assets. But I can download remote assets with...
Unity2022.3 WebGL Addressable 1.21.15 Hello. I had predownload remote assets with DownloadDependenciesAsync, before load the main scene. then I...
I have got same problem, On Android. In editor or build windows, you can not get this problem. When build it on android, you can get it.
yes, you can make non-gameobject. The prefab is not necessary as GameObject, but it must a unity prefab object. as : public void...
Hello. I get a bug in 2021.2.8, so I try to use newer unity. The newer version has fixed my problem, but I get a new bug... I do it in unity...
My problem is like the error, I can not building the project. ______________________________________________ Error building Player: Multiple...
Nice.....Thank you very much.
Thanks for your reply. Yes, you are right. I find some shader about Shadow with Vertex and Fragment Shaders in Buildin Shaders. Thanks again.
Hello. I want to write a Shadow shader with Vertex and Fragment Shaders, only Vertex and Fragment Shaders, no Surface shader. I have tried to...
Now, I can get "WM_COPYDATA" . Use "WH_CALLWNDPROC" to hook "WM_COPYDATA" from "SendMessage".
Hello. I can hook some Windows Message, but I cannot hook "WM_COPYDATA" . How to hook it? And, I can "FindWindow" Unity3D window, but I...
Hello. In editor, if game window is float, mouse cursor can't invisible with "Screen.showCursor = false";