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This issue is marked as fixed in 5.6.0, but I've never seen it in the release notes. Is a fix released? What was the first released build to...
Unity does not need the manifest at runtime. But, it's handy to have around to query about dependencies between bundles.
Make a shader with 2 subshaders. One only writes to depth, not color. It will need to use Tags { "Queue" = "Transparent-1" } to time it to be...
I was getting the same thing. Unity Editor would crash whenever I started the game with VStudio attached. Someone on the VSTools group told me...
According to https://docs.unity3d.com/Manual/MobileOptimizationPracticalRenderingOptimizations.html "image file with a .pvr extension will be...
I want to write something like "errorCode LoadSceneByName(string sceneName)". Our app uses asset bundles. When my gameplay engineer passes me a...
That was it. I'd been using our custom build script for so long I forgot all about that. Thanks Josh!
I'm trying to profile thread stalls in my app. Profiling an android il2cpp build would be very useful to me right now even if I don't ship that...
I would expect the code below to work. And, when I debug it, I can watch all of the values change correctly. But, afterwards the assets in the...
If you google "asset bundles" the first dozen results are documentation, examples and video presentations on Unity asset bundles.
Yep. The number of vertices is not the only factor in the cost of drawing. The cost to start drawing each object is significant. On the CPU...
Well, to be frank, it's a pretty terrible use of the tech that should not be encouraged. Compared to PNG or JPG, decompressed ETC is a horribly...
We are catching and logging some Null Reference exceptions in our game, but the exception.StackTrace is turning out to be an empty string. Is...
iOS hardware has a max texture size of 4K. Definitely true for OpenGL....
It seems like you want to use ETC2 just as a file compression scheme and you expect Unity to decompress the 4-bit-per-pixel image to a...
The RAM footprint of my SubstanceArchive went from 16 megs to 0.9 megs (as measured by the Unity Profiler) when we changed the format of the...
Hey sandboxed, My results do not match your results. Any guess what I'm doing wrong? I'm using 5.3.0f4. All of the sprites in the loadingdoors...
Getting this for every texture that is imported in 5.3 while building for iOS on OSX. Any clue what's going on? Updating...
Our project has a lot of assets. The spec for what assets go into what bundles is too complicated and dynamic to expect our artists to manage...