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Is there a good/official way to "pause" all current cam influences and targets, so that I can move the camera manually, as part of a timeline or...
I bought the pro version of this after using Animancer Pro and various other assets of yours for a while. You create some absolutely stellar...
Ah, I think I was unclear. I'm simply looking for a way to reduce the framerate for animation playback, transitions etc.
After restarting Unity, the issue disappeared! Weird! By the way, is there an obvious way to do animation posterization/fps decimation with...
I'm on 2021.3.17. Currently I'm using Lite. I literally just got it two days ago to test whether it's right for us. We will inevitably upgrade to...
Thank you! Exactly what I needed. Got it to work with that example. By the way, I keep getting these two null refs related to the assembly thrown...
On another note, if I want the equivalent of nested blend trees, I would have to use Scriptable Objects/Asset Transitions, so they can be assigned...
Alright, thanks! Appreciate the explanation. That makes sense!
Thank you! Appreciate the quick reply. But how am I using the system "improperly" then? Sometimes transitions can be triggered even if they are...
I keep getting an "AssertionException: Node is not fading (FadeSpeed is 0)." All I'm doing is playing and setting a custom fade for a...
This is a really great tool! I'm using it for 2d with sprite skin bones and it works really well. However, I would love to have an option to keep...
I have a stacked camera setup with the base cam rendering post processing with depth of field. The foreground is an overlay cam with no pp. I'm...
I tried several approaches to this, unsuccessfully. I'm working in 2d and would like to have a blurred foreground layer. First approach was to use...
Will the 8.0+ versions of Sprite Shape remain exclusive to 2022+? Or is there any chance of them coming to 2021 LTS?
Just bought this asset and it's really fantastic! However, for 2D it looks like it doesn't support sorting layers, which is a huge bummer. Is...
Yep, you're completely right, I should be using Lerp, not Multiply. Major brainfart on my part! Thanks!
I'm like 90% there, but I'm clearly doing something wrong when combining them again at the end. I'm trying to isolate the pink outline in this...
No, you were clear. I realize that referencing an atlas that way would most likely load it fully into memory. My testing was done WITHOUT that...
Nope, I'm doing no such thing here. I'm not touching the atlas in any way. This is an empty scene and empty project without any code in it and...
I have! In a completely empty scene in a new project with only a bunch of sprites and an atlas and nothing in the resources folder, the atlas...