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Okay, so, exactly what I was trying to tell you to do.. I guess as long as you figured it out..
What was your solution? I don't see how my last post didn't answer your question though..
Right. So what you can do is have a method called "CastSpell" (or whatever) that get's called when the key is pressed as well as when the button...
Is there a particular reason you need the button to detect the key press? I assume you have an event trigger set up on the button to call some...
Hah, no worries. And yes, exactly, using the same inputs that one would use in their game is, I think, silly. I guess you could always have it...
Okay, I just figured it out. So, I don't know why I didn't test this before, but I just played around with it again and it seems that Dragging...
So I'm just finishing up at work but I was able to recreate the issue in a brand new Unity project. Here's the breakdown: [ATTACH] This is the...
Glad to see you found a solution. I'm at work and don't have access to my project right now, but I will post some images tonight to show you what...
I'm on the latest version of Unity and I'm having the same issue. I have an inventory system that "highlights" an inventory slot when you mouse...