A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hello, I want to make a trajectory using points and the Bezier curve formula. I was able to figure out how to do for a static number and points,...
Hello, please tell me: There are N number of arbitrary points (see the picture), is it possible to somehow make these points connect into a...
Hello, I have this code: private RaycastHit2D ray; private void FlyBuildingItems() { Vector3 MousePosition =...
Thanks for the answer, but unfortunately it doesn't work. Because the object does not move anywhere from the point at which it changes true to...
hello, maybe the question is stupid or funny, but I don't know how to solve it. There is a code, there is a condition in the code, if the...
Sorry, I didn't put it right, can OverlapPoint not ignore UI elements? My case is that the control is done using OverlapPoint and when a window...
Can OverlapPoint ignore UI elements? instead of passing through?
Hello, tell me how best to call game windows such as: inventory or interaction window with some kind of object. On the Internet, I found two ways...
Hello, tell me, I heard that GetComponent greatly affects performance, how much is it true?
Translators don't translate perfectly :)
Thank you, I like this solution to the problem.
Hello, please tell me, I have such a problem that I can't solve for the second day. I'm making a 2D game, the movement takes place by selecting...
Hello, tell me, please, is it possible for unity to cut a sprite into several different layers? For example, I have a 2D game, there is a solid...
Thank you all for your help :)
Hello, tell me, please, I have a Gameobject variable in my code, it is empty, an object will be added there during the game. How do I make sure...
All the manuals I found use Navmesh, as I understand it, this is some kind of third-party plugin, because in all videos it is installed...
There is an idea to let the beam in the direction where the enemy will go, if the beam does not intersect with the specified layer, then it can go.
Hello, I'm making a 2D game with turn-based combat, trying to make AI for enemies. I wrote the most primitive AI (if you can call it AI) and I...
Hello, I'm making a game where there is a turn-based battle. Please tell me how you can implement a simple AI so that the enemy moves through the...
Can you tell me how to make a wall a wall? so that it would be impossible to pass through it