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Resources.Load are searching in the directory "Assets/Resources" That's why you need to do _sprites = Resources.LoadAll<Sprite>(spritesPath);...
Thanks!
>>did you actually enable the correct (same) visual quality in the player as in the editor? ^^ Where this option is located? I configured only in...
No one seen such behavior? Really?
At lowest quality settings: https://dl.dropboxusercontent.com/u/5732489/TEMP/Unity0.jpg At fantastic quality settings:...