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In my game if one player summons a rock and uses the shoot move to launch it forward, the other player will see it shoot forward. But if one...
Edit: I did some googling on what disabling a script actually does and it only disables the update functions, so I still had some leftover...
I don't know how I didn't notice this but the issue was I was checking to see if the troop existed after I already was referencing the troop. I'm...
I'm trying to assign each game object in a list their own parent and add an LOD group to that parent. When debugging I see that it goes over every...
Thanks. I actually managed to fix this issue. Turns out I had some text on top of the button that didn't look like it was blocking anything but...
No I haven't. Where would I find that?
[ATTACH] I think I might try making my own script and doing the raycasting myself. Nothing seems to fix this issue.
Yes I have a camera, and I'm detecting clicks with the event triggers on the button. Also here's a screenshot of my event system setup. [ATTACH]
Anyone else having this problem? I have to try like 50 times spam clicking on a button before it actually registers a click. I don't have any...
Same problem for me. Using 2020.3.8
I'm trying to see if a rotation of an object loosely matches with a certain other rotation. using System; using System.Collections; using...
Ya know I don't know why I didn't think about the fact that since the player and the enemy are on the same y axis it doesn't matter that it'll...
I'm trying to make a very simple enemy that's always facing the player. But transform.LookAt looks at it on all of the axis, where I want it to...
I'm trying to make an infinite tile map that spawns tiles around the player and deletes the tiles that aren't around the player, but the script I...
Definitely not by design. I don't know why it was loading twice but I added a debounce timer to prevent it from loading multiple times in the same...
No errors, but looking at the hierarchy it seems like it is trying to load the level but gets stuck somewhere and gets into an infinite loading...
When the master client walks into the level loader object. It only loads the person who isn't the master client into the new scene. Does anyone...
If I have something like an enemy in my scene, and 2 players join the same room, wouldn't that create 2 separate instances of the enemy for the 2...
Could you add a collider to the camera? If your XR Origin has a rigidbody attached it will inherit the collisions from it's children.
I have a huge city in my game. I also have a monster that destroys buildings. How do I destroy the buildings he comes across? If I use the normal...