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What Color Space is recommended for a 2D iOS app?
Hello. What is currently the cheapest Mac hardware option to build an iOS app that would be accepted by Apple? I have a late 2014 mac mini but I'm...
Anyone?
Hi. I have a paid app on Apple App Store. I would like to start advertising it on Google Ads (App Promotion type of campaign). I understand that...
Hello. I would like to start advertising my game using Unity Ads. 1) If the goal is the number of installs, would I have to re-build and...
Hello. I'm currently using this asset on Android for Notifications only. I can't set stripping level higher than Low because I also have SimpleSQL...
Is it possible to build an alarm app using your plug-in? A user would set an alarm and exit the app. The app would then open automatically at the...
Thanks! This sounds a bit extreme, but I'll try your idea on my next project :) I wonder if manifest.json is generated from some template that...
Every time when a new project is created, a number of packages are added automatically. Some are completely unnecessary. For example, why would...
Do you mean that the file is a valid .fbx? I unpacked all the prefabs and tried recording again. The result is still the same. The Unity...
anyone?
Hello. I'm getting this error in every frame of a simple HDRP scene with Physically Based Sky: NullReferenceException: Object reference not set...
Hello. I am trying to create a very basic scene with HDRP. For some reason the sky is not showing completely. Would it be possible to find the...
Thank you for the suggestion. I did that. Same problems as in Blender. There are extra copies of the ramps and all of them have wrong positions...
Thank you Mike for your suggestions. I tried all 4 combinations of "Apply Transform" and "Use Pre/Post Rotation". None of them fixed the issue of...
Thank you for the advice. I tried that with Unity Creator Puzzle Kit. Here is what it looks like in Unity: [ATTACH] This is the recorded .fbx...
Great! My game has about 100 moving game objects, including some dynamically generated during game play. How can we export all of them into an .fbx?
I mean recording the movements of all the 3D objects. This guy did something like that:...
Is it possible to record a game play in Unity, export it as an .fbx (using Unity Recorder + the FBX plugin) and then render it in Blender?
I force fps to 60 (Application.targetFrameRate = 60), otherwise it runs at about 100fps when the game window is 1920x1080. So the png capture at...