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Seems you called your script camera. I suggest you have the same filename as the classname: SR_RenderCamera in our case. I'm afraid your...
Hi, not sure I understand the purpose of the script you attached. From my point of view, you can create a c# file SR_RenderCamera.cs. copy/paste...
Hello, I found this : https://forum.unity.com/threads/how-to-save-manually-save-a-png-of-a-camera-view.506269/ maybe useful ? Kind regards
Thanks for your answer, I'm not sure this is linked to any lag issue. From my point of view, the problem is that the camera curve is not a perfect...
Hello, I'm quite new to cinemachine, I tried to setup a camera to orbit a sphere (cf attachement). I used a freelookcamera (the rigs are...
The dx11-tessellation-displacement is not supported indeed on URP. So @aleksandrk tell it should be supported but I cannot figure out how/when ?
Hi, I'm trying to write my own shader using unity macros UNITY_DECLARE_TEX2D and UNITY_DECLARE_TEX2D_NOSAMPLER as I need multiple texture to map...
Hi, I'm working since weeks on this solution. I have something correct from my point of view in the editor but when I build the game, the...
I'm currently trying to implement some layer above your code to allow scripts to draw textures. Clearly this is not really easy from my point of...
Thanks for your quick answer. I'd lie telling I understood everything :p... I have to re-read that many time and test things to undertand what you...
Hello, I just downloaded microsplat and microsplat mesh workflow. I'm working on a civ-like game on spherical maps. Spheres are composed of...
Hello, This is a good point, in fact this is my screenshot which was just not showing them ;) [IMG] Thanks for the reply
Hello, After number of projects began and very difficult to implement, I used large part of my free time to develop a little game on Android with...
still up :(
Up :) I'm searching for that since a long time. I cannot belive this is not possible. Anyone has any clue on this ?
Hello, I'm working on a little game for android. I enabled the muteOtherAudioSources from playerSettings to prevent any music running on the...