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[MEDIA] Hey guys I'm making a fully hand drawn, isometric, role playing, tactical, action game set in a mad post apocalyptic universe. Watch the...
Off course this only happens when you modify x or y of the gameobject with the rigidbody2D. So I have an isoview fully 2D realtime...
Hi again, sorry to bother you but here is my problem : Last time I had issues because I was using an old version of PGI, so I did finally update...
Hi, thanks for trying to help, I thought I was forgotten and only saw now your reply. Anyway I guess you made so much modifications it will be...
[ATTACH] [ATTACH] [IMG] [IMG] Hi there, first thank you for the awesome tool. I purchased it long time ago and did a lot of modification to it to...
Hi, thanks a lot, you are a life saver! Althought could you help me to make the outline be black. I was searching for several days and started...
Hey! No, my Awake only had _transform = transform; I added Primegoal = transform.position to test it but I still have randomly some agents...
Hey, Ive got a small problem. I think I have read elsewhere about it in this thread but can't find it right now. So sometimes, randomly, and never...
Hi, im intrested in your asset but got few questions first. I am making a tactical rpg using isometric view (orthographic camera) fully in 2D. I...
Ok so I got something working for me but I guess it won't fit for you. I suggest you take some time to understand how polynav works to get...
Hey, I was busy but I just spent some time looking at a possible solution. If you only need a ship to stop in front of an island it could be done...
Hey, Yes it works fine with unity 5, and is easy to use edit. Nuverian I would also love to have the option John05 asks for : Getting the...
Thanks a lot, this is exactly what I was needing :)
Hey, I just removed things from the agent code for now. I did no change on the polynav script where the inflate function and other functions used...
Hi, I worked around a good beginning of my pathfinder using polynav. I mostly removed a lot of things I wasn't needing and things are working...
Thanks for the quick answer. I could use polynav as the base of my pathfinding code if you dont mind me changing the source code? I could...
Hi, I have been reading anything I could find about Polynav and it might be exactly what I am searching. I am making an isometric real time...