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Hey, I'm interested in whether this plugin will let me send MIDI clock http://midi.teragonaudio.com/tech/midispec/clock.htm
Thank you so much! On a side note, what does callbackOrder => 0; do?
Do you have an ETA for the release of the fix for 2019.4 ? This issue is driving development time to crazy extents.
Hey guys, I’ve had the same issue and here’s how I solved it. All the steps were taken at once, so I do not know what could be omitted, but at...
Thank you so much!!!
Iphone 11 Pro Max and Samsung S8
Hey guys, I have migrated from NatCorder 1.3 (which worked fine) to 1.6.1 (because of Android 64-bit requirement) and everything broke. While I'm...
I was wrong back then. Here's a great piece of information from Ruben T.B: Be careful with prefabs. Have always in mind the golden rule: as soon...
Hey guys, I'm making a screenshot of a game level which uses a multi-camera setup, while the game view is obscured by another (one more) camera...
Does this plugin save to specific files? Because right now I only see keys in the documentation (not the file names)
I have faced a similar issue (I needed to know whether a RectTransform is at least partially visible within my camera viewport) and somehow the...
I was expecting that. Another major letdown. If anyone's having a similar issue, then a temporary workaround I found is to create a "dummy"...
Please could you update on this. Need a way to get the introductory price before the user makes a purchase. It doesn't make any sense otherwise.
Hey, I'm also trying to fetch the introductory pricing before the user makes a purchase - and I'm not having success with it. Is there a solution,...
Same issue here. So tired of having broken build with each Unity update!
I had the same issue. In my case, upon a scene reload, the IAPs started to work correctly. Solution: disabled the "automatic init" checkbox in...
Hi guys, What could be the *correct* procedure of building for Android, using Gradle, Multidex and Unity 2017.3? My app builds and runs fine on...
How do I get the user identifier so I could identify him later from another device? There are no tutorials on that. Please share code.
I have a ScriptableObject with the following variables: public List<MyBehaviour> Behaviours; public MyBehaviour DefaultDestroyBehaviour; The...
Did you find a solution? I don't think this could be hardware based. The files should be playing anyway.