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I tried creating a separate prefab, just for the pause menu, and loaded it the same way as the other objects. After a slight change in the script...
I did, it was one of the two ways I tried this. I tried having an EventSystem in the scene, and none in the prefab, and vice versa, with the...
I'm having trouble making a working pause menu that can be loaded on any scene. To do that, I've made a prefab that gets loaded on an initial...