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Yup both are resolved. Thanks. I downgraded to 2019.4.20f1 instead and the issue is gone. Thanks.
Hi Ian, Got a couple of questions that need your help. Thanks. Using latest Mesh Baker version and 2019.4.28f1 1) Quoting this from 2017, I have...
Hi, Thought I tried asking it here first. How exactly does the "Emerald Unity Tag" works? Based on the guide, it's the Unity tag for the game...
Thanks Frank. Diffuse lighting is correct as it has the same look after baking without specular highlights when i baked the scene non-directional....
Hi Frank, Almost completing my project. Hitting one last issue. Hope you can help. Thanks. I built my Android project on Windows and use SH...
Ahh, that's the problem. SH data is world-space, meaning SH directions do not rotate with the model. Rotating anything SH-baked (not just skinned)...
Thanks for the reply. Your reply helped to confirm that. I thought after baking the lightmap static object's light into its uv, i can just move it...
Hi Frank, I have another question. Am a lighting dummy here so bear with me. I tried using Bakery lightmapped prefab on a lighting static...
Hi Frank, Thought of asking my question here as well. I'm creating lightmapped prefabs with each prefab in their individual scenes and only a...
For all who encountered UIElement can't hide@start like me, the answer is actually in post #591 UIElement's 'Hide @ Start' and 'auto hide after a...