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Hello there, I was in two minds about bothering with ads for my game, (in addition to just in app purchases), but after a few weeks for trying to...
I am reposting this as a bug since I have not had a response as a question; If I cloud save either a list or an array of classes, which hold...
Ok I think I have narrowed it down. If I have either a list or an array of classes, which hold child classes, it crashes on loading back in. eg....
Well after bouncing around, I think I've narrowed it down. It seems to lock when I try to save subclasses in parent class references. But...
Hello there, I have a game I have worked on a while, which uses the binary formatter to save locally. All the (quite complex) save data is held...
Hello, I am completely stumped. Whatever I do, android support will just not install via hub. I have deleted everything (editor, hub etc)...
Thanks all. I didn't mean to imply there is anything "wrong" or misfunctioning. Obviously on a android phone, if you swipe from the top you wake...
Hello all, Sorry but I cant find an easy answer to this. I am developing a game which requires a lot of icon dragging. Obviously I want to use...
Thanks for the help, I appreciate it.
Im having lots of problems with this. How can you tell when a scene is fully loaded? If I have a "loading" scene in place and then......
Hello, I have an issue with loading/streaming game content into current play. Basically if I have... SceneManager.LoadScene ("NewScene",...
Hello, Ive just been struggling with this too until I found this thread. Thanks for the workaround.
Hello, I have been developing ios apps in the past using Adobe Flash Pro and Flash Builder, but now I have been learning Unity since it seems a...
Thanks for the help!
Before I start diving into unsing Navmesh, I just wondered if someone could offer some advice. Is navmesh really viable for mobile devices? My...