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Hi, Yes, the GPU profiler is broken on Vulkan, mostly due to the fact Vulkan is designed. When the GPU profiler was implemented back in the day,...
Hi, we're working on Vulkan performance, and all real-world testing content would be welcome. Those of you who are able to send your projects...
Hi, can you send us a repro project? We're looking into Vulkan performance and all real-world testing content is welcome. I guess the easiest way...
Ok, turns out we've already fixed this on our development branch but it hasn't yet been backported to 2018.1 (thank you for reminding us, it will...
Nevermind, I can repro it on 2018.1 as well. We're on it.
Hi, I took a quick look at the video memory usage, and didn't notice that vulkan renderer would take any more video memory compared to other...
Hi, can you file a bug with a repro project on the transparent object rendering issue, and report the bug number back to me please? Thanks.
Hey, sorry for the late reply as most people are on vacation during July. We've noticed the same behavior very recently, and we're looking into this.
Hi, do you have the latest GPU drivers installed on your Win10 machine? If so, please file a bug report with hardware specs so we can take a look.
It's currently not supported. We're working with Valve to get Vulkan running on SteamVR (It'll require some adjustments on both Unity and SteamVR...
That looks correct. Please file a bug report with a repro project, our QA will see if they can reproduce it.
Have you tried disabling Graphics Jobs in player settings? There were some known issues that we've since fixed but that didn't make it into 5.6b3 yet.
Hi, Thank you for reporting this. I think we've already fixed this (after shipping the experimental build, that is), but care to submit a bug...
Hi, Impressive numbers! We're aware that instancing is currently not working on AMD GPUs. We're investigating the reasons for that together with...
So, I found the problem: turns out Vulkan is the only desktop platform where half-precision float actually means 16-bit floats in the shader code,...
Hey, Care to file a bug report with a repro project? Thanks.
Here's what I've gathered so far: - NVidia GPU renders just fine. - On my AMD GPU I'm not getting any errors, but the cubes are not rendered...
Yep, this was indeed the same case, and I finally got around to take a look at it. There were a few fixes needed to the shader compiler (and the...
Okay, please file a bug with a repro project and we'll take a look.
Awesome! Is this on desktop standalone, or on Android? If desktop, which graphics API were you using previously?