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I'm experimenting with the speedtree to unity workflow and am running into an issue where the leaf normals are only correct on the LOD0 model but...
Answering since I happily just finished tackling this myself! Here's the basic addressables version of the singleton scriptable object I came up...
Interesting! Is it mostly a library of stamps that you can move around to affect the height? What part of the workflow is the generative part?
@moonaanii I think he means just add "AlphaToMask On" in the generated shader graph code. This works fine but as others have mentioned, it's a...
I'm also wondering about this!
That was indeed my problem as well. Still works that way in 2020 and I wasted a whole day on trying to figure this out. Nothing else in the...
Still would love to see this. Has anybody heard from fholm regarding the progress? I do hope he's still working on it.
Keeping the faith here with a bump.
Please fholm, this would bring so much happiness to so many!
Absolutely cannot wait for this.
Thanks, I've had to take over the programming work, which has kept me away from developing the art for quite a few months now, but hopefully the...
A new free version of Spocean has been released, and there's a speedy 30 slot dedicated server up for anyone who's interested in giving it a go....
I can't thank you enough for posting this. I was having the exact same problem, and boy would that have taken me a long time to figure out.
We got some nice feedback a while ago with a version we tried out in the UDK,...
Thanks, yeah I think you'll definitely be interested in this update, then. It's generally more user friendly now, and thanks to unity and fholm's...
Hello everybody! A friend and I have been working on this unity powered project for a while now. It's a team-based, galleon crewing extravaganza...
This looks alot like a problem I had on one of my projects where the position of an object would constantly alternate almost every tick (but not...