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Since installing its making tons of requests to cloud.unity3d.com while sitting in the background I assume this is not intentional. [IMG] [IMG]...
Its 2016
Well now, do I feel stupid. The terrain collider was off by default apparently. Thanks. Its working fine.
Sorry, forgot to mention I already did this. If I click an enemy and attack the character navigates and attacks ok. Just wont click to move. If...
Hello, first of all. Quality asset. I wanted to dip into multiplayer gaming and this is a fantastic example. Just one little issue is not...
Ugh... Ignore me. It appears I had made a script called Socket... obviously not thinking. It was making conflicts. /facepalm.
I'm on Unity 5 Pro latest and get the following errors upon import. This is a new project with hardly anything in it. Assets/Best HTTP...
Scratch my last post; Use this EventSystem.current.IsPointerOverGameObject() It returns false if your mouse pointer is over the GUI
I would also like to know how to prevent click throughs. Prior to Unity 4.6 r19 you could check Event manager to see if the mouse was over a GUI...
If I could manage something like that, that would be ideal! The main issue I have is I am not just using straight pipes, they could be straight...
Sorry. Really seems like I am over complicating things. Its just picking a tube (Could be angled), than a side of another tube, and connecting...
Actually the user would be picking a tube and a side to place it on.
Bump
I am looking for advice on making a system that would accurately put pipes/tubes together at points during runtime. I already have the models...
Is there a good way to make this follow behind the player or another AI character?
This worked like a charm. Thanks a bunch its working great. I think I have a much better understanding. Really happy with the results and...
So it pretty much just clicked on how to really use this well. I am really impressed. In order for me to get the unit.MoveTo to work I had to...
I apologize if this makes me sound inexperienced (because I guess I am in this regard.). Are you going to come out with a C# tutorial on getting...
I went ahead and purchased it. I'll implement it into my game tonight and give some feedback and a review rating. Thanks for the development. I...
That's pretty much what I needed. I understand the actual decision to move to a patrol point is based on the AI. I already do this. The prompt...