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No sorry, and do not have any plan on it...
Actually i do not draw the scene 2 times for performance reasons. So if the scene view draws the scene, game view or the headset will not draw it....
[ATTACH] Did you try to put your game camera here :) @Faikus
Good to hear that. That can help the others :)
Not sure about the problem but can it be that the VR SDK is not installed? Or somehow a code is called "SetStereoProjectionMatrix" to change the...
Hi. Is that the "Camera.GetStereoProjectionMatrix is returning an invalid valid value since the value has not been set." again?
Hi, not sure what can be the problem. Maybe when you want to run the game in editor via OculsuLink etc. editor may not be initializing the SDK. If...
Good to hear the problem is solved. Actually forcing multipass is experimental and fov is used for clipping settings. Will look into your case...
I always run into this issue :) You have to install VSEditor package from package manager :) [ATTACH]
Yes it does, but for certain passes. Please see the docs or explanation on asset page. I am not writing it here cause it may change (I will try to...
You can not put just a rendertexture into a plane. It needs matrix transformations, eye seperation calculations and many more :) You can test it...
Hi, the problem can be anything. Setup or bug as you said. Can you please connect me via skype as "hayletbisi" or discord "Akilli Mum#6862" so...
Are you using DepthBlur etc.? It is not recomennded to use that on mobile or VR, that is very heavy. If your error continues please write me from...
Not right now, sorry.
@dreamerz_lab Actually i prepared that package on mac first, than moved to windows. Will look into mac again, i broke something maybe on windows...
Thanks @dreamerz_lab but new 4.06 above 2021.2 does not implement yet depth blur. But old shader is there too. Is not "Scenes_OldCameraShade ->...
Hi just someone said the same thing and we have solved that a couple of days ago. But i must be honest i forget to update. I will send the update...
Hi, it is based on URP so it should. But i have no console to test it :)
Hi, If you change the near plane, the cutoff on the shader side (material) should be modifed too, cause it uses near plane internally :) Please...
Hi @Barliesque , it shows the reflection so the script is working. But there must be something wrong with the "Up Vector" or the "Culling". Please...