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I've been attempting to integrate WWise into my unity project and and I can't seem to find any good documentation regarding its integration with...
I have been in the process of creating a portal effect in my game where the player will pass through a portal on one side of the level and end up...
I current have a shader that emulates PSX style vertex positioning and another shader that colors a mesh based upon that positioning of the y...
I'm currently looking into ShaderGraph in Unity 2018 and was wondering: is it possible to apply Tessellation using it? If so, would it be as...
I'm currently working on a water shader that contains animated waves by manipulating the vertex output and uses tessellation to subdivide the mesh...
I am currently working on a water shader that has animated waves (based on a sin wave) made through the shader itself, but in order to get the...
Over the course of the last few years, I've noticed that there hasn't been much community documentation surrounding this subject, so I thought...
What I'm trying to do is create a sort-of 2D Platformer controller that moves on a 2D plane relative to: A) where the player is in terms of the...
Ok, so what I'm trying to do is, in a nutshell, make a 2.5D type platformer (i.e Playdead's INSIDE) but have the player move on a path similarly...
Yes! That was exactly what I needed. Thanks!
My problem arises when I am adding turnVec. I need to find a way to single out the amount of turnVec that I need (the part that only turns the...
I'm currently trying to make a platformer that works similarly to Super Mario Galaxy (walking on walls, relative gravity, etc.) but works like a...
Here's a video to help demonstrate a bit better: [MEDIA] What I'd like to do is have the the cube's relative y axis to be "lerp" rotated while...
I currently am experimenting with moving a character along a modified Cinemachine path. What I want is for the character to lerp its rotation...
I was thinking more of integrating the method as a shader feature for the water shader, I guess I'll take the sloppy way. Is there any way I...
I'm currently in the process of developing a water shader that detects objects and creates a sort of "foam" edging around said objects that the...
the gun model in a first-person perspective.
What happens is that the viewmodel is a child of the FPS character object, making it rotate with the parent(the FPS character). What I want is to...
I'm currently trying to make an fps script that has a view model that slerps to the players camera rotation. what I need is some way to have the...
It works! thanks for the tip.