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That was exactly what I missed! Everything is working as expected now. Thank you so much
I have a ScriptableObject A that contains a list of ScriptableObject B. I use "AssetDatabase.CreateAsset()" to create an instance of A and then B....
Are there any updates on Linux compatibility? I am currently trying to make the Azure SDK work with Unity on Linux (Ubuntu 18.04.), but getting an...
Thank you so much for pointing me in the right direction! Unfortunately, after downloading the packages and placing them in the project, it's...
I am trying to use Microsoft Azure Kinect in my Unity project. I'm running Ubuntu 18.04. I successfully installed the Azure Kinect SDK on my...
Hey! This reply is a little delayed, but thank you! It took me a while to figure out that, in order for a syncvar to be synchronized across all...
The solution I came up with back then was to create a simple c# console app that would serve as a udp bridge between Unity and OPC. I'm not sure...
Hi, I'm trying to develop a simple multiplayer game using UNet. The game itself consists of nothing but UI Elements. For getting started, I...
Hey, I want to have an object fade to transparency over time when OnTriggerEnter is called. How do I best achieve this? (I'm using C#) I have a...
Oh, I didn't know there was a class for that. Thanks for pointing it out! Anyway, is there a comprehensive steamvr documentation somewhere? Stuff...
How do I create a reference to the HTC Vive Controllers in my Unity scene? They are loaded only after start and a couple of updates away....
Sadly, I didn't. Using opc ua.net, I created a console app to serve as a Bridge between unity and opc. There is another Framework called "Unified...
[SPOILER] EDIT: Everything is working as intended. I'm just an idiot and applied the wrong Stencil Parameters.
Thanks for your fast Response! Indeed, your tip made Building from unity possible! So that's cool. However, I still get a warning: Other than...
Hey! I'm happy I'm not the only one trying to figure this out. This thread sounds very promising. I've tried to follow your steps and I've...
Wow, thanks for your reply - That was a lot of very helpful information! Sadly,...
I've been reading about shaders for the whole day but I'm still super lost. What I want to achieve is a shader that renders an object less visible...
Okay, so the previously mentioned solution worked. However, since the 3D environment was projected on a 2D Plane floating in front of the player's...
That is looking pretty great! However, I feel like what I want to achieve is still more simple. All I want is a somewhat reliable detection of...
So as of now it's unusuable because the accelerometer is too unprecise? I was wondering because the gyro on most phones is working so seamlessly....