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Sure, the meta files are in git as well.
I'm using a pretty standart .gitignore and .gitattributes with little modifications for the purpose of the project. The issue isn't actually git...
Let's say we have two computers: both run the same system, the same editor version, and the very same project that's version controlled using git....
Still seeing an issue on 2018.4.6f1 - I haven't seen any changelog in latter version that would indicate me to upgrade unity to the latest version...
Recently I've stumbled upon some solutions that require me to add an xcframework directly to xcode project by dragging that straight to the xcode...
What do you mean by correct split? Your app is clearly too big. The AAB can be even 500MB, BUT! The AAB is converted into apks for architectures...
nsmith1024 do you have your graphic assets compressed? Do you have your music assets compressed? Are you using App Bundles? With App Bundles the...
I think this might be not related to your disk space, but rather to your java reserved heap ram memory being full. Do you have a gradle template?...
@Yury-Habets is this an issue that is also present on 2018.4 LTS releases? Is it going to get a fix there?
We've recently updated our games to Unity 2018.4.6f1 due to the com.unity3d.player.UnityPlayer.nativeRestartActivityIndicator crash issues. What...
It's been about two weeks since we did release the version on 2018.4.6f1. What's suprising is that the "bitter.jnibridge.JNIBridge.invoke" bug is...
We rolled out to most of our users with 2018.4.6f1 and, after a week of gathering crash data, there seems to be no sign of this issue occuring...
Should we do the update even if we did remove all Application.quit instances prior to that and applied a fix ourselves (the fix was to quit the...
Thanks for clarification. I'm not sure if "Installed from Anywhere" affect our crash rate or not, We'd need to contact Google about that, but...
@Tomas1856 I'd like to sum it up, please correct me if I'm wrong, we're dealing here with 3-4 issues: 1. The Quit Error problem, which supposedly...
@brunoenvia That's weird that it doesn't let you publish the APK. Are there any other messages on the publication site about this? Have you tried...
Karnsteiner have you tried running Unity two times? In a single buildstep run Unity with an empty method that does nothing, then do the second...
@Yury-Habets @Tomas1856 I'd be ultra glad to at least having an option not to generate those, and It'd be even better if there was a piece of...
Hi, I'd like to bump this issue - is there a way to go around it programatically without setting this via the preferences window? It's tedious...
OK, I GOT THIS RESOLVED. At least in my case, on Unity 2018.4.2f1. 1. Made a new Unity project. Set it to app bundle, and IL2CPP + desired...