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Apparently I don't know how to insert an image on unity forums anymore
I'm running into some road blocks with fonts and Text Mesh Pro. I need to use some special characters (mainly u+A669, Cyrillic Small Monocular...
Hey folks. I'm getting an error and I'm sure that I must be missing something simple. I'm trying to grab a random .json file from a directory as...
Thanks for reporting this, I'm having the same problem
Perfect! That fixed it, thank you!
Hey folks! I'm having a small issue with creating a Sprite from a Texture2D. I am grabbing a snapshot from a RenderTexture and trying to...
Update: Your suggestion worked, Thanks a ton! So I had to set the PhysicsCollider Value to a collider geometry and collision filter. Here is...
Thanks! I see what you mean, I'll give it a try, although I'm not exactly sure how. I'll do some research on the api but if you know how that...
Hey everyone. I'm running into an issue with raycasts on pure entities. The raycasts work fine on converted game objects but for entities that I...
Ah, good point, thanks!
Hey everyone. I'm running into an issue with raycasts on pure entities. The raycasts work fine on converted game objects but for entities that...
I've got a little problem that has me stumped. I created a custom validator for use with TMP_InputField and it works perfectly in the editor at...
Has anyone found any API documentation on the new physics system? I've been poking around but haven't found anything very detailed yet. I...
Hey everyone. When I was using only 2 monitors the game tab was always docked right next to the scene and I would run it with "Maximize on Play"...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateAroundTestScript : MonoBehaviour { public...
Scratch that. I'm a dork. I had a spot where I was stopping the agent and hadn't started it again.
Hey guys, I'm having a weird issue with nav agents in 2019.2. The agent works perfectly on the very first move after starting using...
This worked spot on, problem solved! You just saved me a ton of work writing a work around. Thank you!
Thanks again! Maybe not super easy to do but at least I know what to work on. This is a big help.
Thanks for your response! I have attached the shader. Be warned: It is rather lengthy. I did not write this shader, someone else working on the...