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Your link explicitly says that you don't have to register a callback target for IPunInstantiateMagicCallback. Just implement...
We have an issue where scene objects with PhotonTransformViews are sometimes being positioned at locations where a scene object with the same...
Not sure what you mean. I believe in Unity's shader syntax it would look like: Blend DstColor Zero
Wow, just ran into this. What a terrible bug. Making it a nightmare to fix some of our UI issues.
Everything is greyed out, my default volume profile is not editable: [ATTACH] Edit: Ahh, because it's in a package. You have to make a copy of...
It says there are two tiers:...
Got this invalid operation exception: TriLibCore.General.ContextualizedError`1[TriLibCore.AssetLoaderContext]: A contextualized error has...
We're having an issue where the first time any model is loaded, it has no materials (turns up pink). - it only happens in our game, I tried to...
On Windows, we have: - 2019.4.14f1 - Unity Hub 2.4.2 - Linux IL2CPP module installed - The following three packages installed:...
But that's not what happens. If I clone an object (via GameObject.Instantiate(original)), the clone will have _id = 0. Scenario: 1) Load model A....
Does AssetUnloader need a [SerializeField] for the _id member? I'm trying to diagnose some problems I'm seeing and trying to figure out how it's...
Also, is it possible for the onError callback for AssetLoader.LoadModelFromFile to include the AssetLoaderContext? Even in error cases, we're...
It looks like there is a problem when there are two requests to import the same file. We can probably work around this for the time being, but it...
I tried your latest release, and it's fixed, thanks! I just sent you another couple of support emails about two fbx's that aren't loading...
Awesome, thanks! Do you know when the next update will be released?
Ricardo, did you get my support email about TriLib2 not loading obj materials properly?
Ah, that's great, thanks. Also, with your latest update, loading bad glTF files works much better. I am getting an error trying to load this obj...
Oh, I thought of another question. Is it possible to get a list of the dependent files for a model? i.e. .mtl files or image files that are...
In our case, we could have lots of user-loaded models in the scene at one time, so I'm worried about the performance of using a shader that has...
Ok, thanks for looking into it, anyway. Every glTF model I have downloaded from poly.google.com has had validation errors, it seems (The viewer at...