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It looks like this only happens if you have a OnControllerColliderHit method declared (and then I assume only if there's a collision, but with...
We deal with this by creating 'shadow' projects parallel to the main Unity folder, with symlinks to the Assets subfolder. The main project can...
Oh, sorry, missed that. This is with Unity 5.6.2. I can try 2017. The use case is basically a cube, a plane, a directional light in mixed mode,...
This is in 5.6.2, I assume your fix applies to that version too (that's where the new mixed lighting stuff came in, AFAIK). How soon do you think...
Do UBER shaders work with Unity's mixed lights in shadowmask mode? From what I'm seeing, once I switch to using shadowmasks, no shadows are...
Thanks. When you say the editor doesn't even support .NET 4.6 (but IL2CPP for Xbox One does), how does that work? Do we have to #ifdef all .NET...
I guess I'm misunderstanding, then. Do you mean that 5.6 introduces .NET 4.6 support, but only for IL2CPP, and 2017.1 will introduce .NET 4.6 for...
I was hoping to use alexzzzz's c# 6 compiler support to let us start using async/await before 2017.1 comes out, but apparently the code generated...