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I the "Water Camera" script that is attached to a camera, you can click a button to enable rendering in the editor.
Update: I managed to fix it by doing the following: Disable your gameobect that has a SkinnedMeshRender via gameobject.SetActive(false)...
I too get this if I have a script that enabled/disabled children of a gameobject who has a SkinnedMeshRender. No idea how to fix it!
I am considering picking this up for some serious simulation project however, I tried the demo and it was not good enough. Today though I hear...
I had to use that Dispatcher to execute in the correct thread, this is not really acceptable. The API you provided should had handled that out of...
The problem with that, is that of my work colleges could had refactored some code and as a side effect, rename a behavior (which causes an invalid...
Good to hear, do you think you could throw in a Validation tool... "Tools/Behaviour Designer/Validate" or something That can check for broken...
A work college of mine has a license for Behavior Designer and I loved it instantly. I really want to use Behavior Designer at work (so multiple...
Update: Concerning the 'Controller.Instantiate<CounterUiController>(model,gameobject);' idea... ...to me I think it feels better because we are...
Thank you for the quick reply, was expecting a longer wait! :D 'Could you give an example/short code snippet of what you mean and would like to...
Just bought as part of the 'Sensible Sale', happy so far but would really like some changes... 1 - By default it renders the full path of every...
Brilliant! We currently have a Scene with everything in the background only, and manually create prefabs from it. Essentially I guess this is the...
I have a platformer game on mobile that is 2D and could have large levels. Some of the game-objects that appear in the level have behaviour (like...