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Hi Bridin, thanks for using Veemix! Music playback in the Unity Editor won't work because Veemix relies on iOS native classes for both its...
Hi Derrick, We saw your email and figured it would be good to reply here for posterity. In the Asset Store version of Veemix, SoundCloud streams...
The functionality you are describing is possible via SKStoreProductViewController. If you need help adding this to your Unity iOS project, PM me!
Unfortunately the current Apple Watch SDK does not allow access to the sensors on the device.
Hey mikhach, it looks like you would need to create a game object with an Audio Source attached to it, then load the raw audio files seen in your...
The Veemix plugin (currently for Unity iOS with an Android version in development) can do what you are describing in the first example, using...
Check out freesound.org for royalty-free sound effects.
If you are developing for iOS, check out AudioKit, it is based on the Csound audio programming language and enables the creation of Music-N style...
Try http://www.freesound.org/
You'll need an AudioSource to play a sound. Attach one to your game object, assign it an AudioClip then you can call audio.Play() to play it. See...
iOS can select the appropriate image resolution for a given device if you append "@2x" or "@3x" to the filename. So if your original image at 1x...
Ah, I know what you mean now. To enable file sharing for your app, you would have to add the UIFileSharingEnabled Key to your Info.plist file in...
If you are playing the music with an AudioSource object you can simply call pause/stop on the AudioSource: audio.Pause(); audio.Stop();
What is the error you are getting concerning the missing file? You are adding the Today Extension to your project correctly. Make you you switch...
Hey smokingbunny, are you just looking to access the iOS Music library? It's not clear what you mean by "itunes sharing thing". If it's the iOS...
You mentioned that the sound only plays when the player character walks towards the zombie - is the goal here to make the sound play while the...
If you want to do this in C#, just construct a path to the app's Documents directory using: Application.persistentDataPath + "/" + fileName; If...
Very cool, zeh! Thanks!
Aeleck, have a look at OnAudioFilterRead(). That will provide you with the raw audio data from a Unity scene as arrays of floats. There is a blog...
Bumping this thread for the new Indie Game Developer's Guide to Music, published by Veemix and available for free as a PDF!