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So I can take the unity project and put it on github and make a new project with a updated version
hi, so I imported a unity project from my other computer to my main, but it was in a 2019 version. Do I have to install the 2019 installation and...
hi, so i have a empty gameobject. and a bunch of squares ass children. I want to choose a random one from there and then delete it. I think I...
hi, so im trying to make a game where you have to stay off a random block on a grid (they are all squares) and I know how to reference one...
thanks! but would it still work if im trying to make like certain lines of the grid dissapear by destroying the game obvject and instantiating a...
i kinda want to make a tic tac toe game but the grid is gonna be the borders so should i use line renderer or is there any other ways to code it in
hi, im trying to use the line renderer to make a grid on my 2d game, but ive never used it before and when i try to make the horizontal lines, it...
im using mirror; a network manager so when I press start client it creates/spawns the prefab
bump
sorrry im a bit confused, so I could attach the script to the prefab, make a public game object child for my child objects, drag i in, and use...
hi, I have a script for me to enter a collision trigger and enable and disable 2 child objects of a prefab. here is my script: public GameObject...
oh, is there any way I can be able to destroy the game object and not obstruct the coroutines
hi, so I have a script that destroys an object and instantiates a new one. However, I want to wait for a delay and then replace the instantiated...
hi, im making a respawn script for my game, but I get a error saying object reference not set to instance of an object. I have tried to fix it but...
so basically public void Awake() { canvasTrigger = GameObject.Find("Dialogue"); canvasTrigger.SetActive(false); }
so i can do public GameObject canvasTrigger; public void Awake() { canvasTrigger = GameObject.Find("Dialogue"); }...
thanks, but im a little confused ive been dodging gameobject.find and other references for quite some time now and I don't really understand...
so i can do public canvasTrigger = GameObject.Find("Dialogue") public void OnTriggerEnter() { canvasTrigger.SetActive(true)...
Hi, so im trying to make some sort of "pressure plate" in my 3d game, and Im thinking of using OnTriggerEnter and OnTriggerExit and some sort of...
yes, if this is what you meant [ATTACH]