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Just in case someone else is looking for it, after some more searching I got it working based on this approach:...
Hey @jimmya, great work, package works well so far :) integrated it into a prototype to test the image referencing and everything was quite easy...
Okay, got it working with editing App.xaml.cs.Now I only would like to have that one line to call my class added automatically, as I want to use a...
Hmm, so would I need to do this within the build visual studio project? Would I then to do this each time I built manually or is there a better...
Thanks for the tip, I'm trying to get the arguments like this: private void Start() { UnityEngine.WSA.Application.windowActivated +=...
I'm trying to have my application open for a specific protocol. For this I set up the player settings for the protocol and when I open an URL the...
Hey, I'm currently trying to do some postprocessing and use multiple shaders in a sequence. I just use Graphics.Blit to apply the materials and...