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[IMG] Delayed, or lazy progress bars have become more popular recently and have been implemented in a lot of games. They’re a very simple UI...
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What do you mean given off? I think that you could maybe use a particle system, but, I'm sorta unsure of your question. Could you clarify?
When I'm not directly looking at a light, it seems to either dim or disappear, and reappear once I look at it. Is this culling? And how do I get...
Thanks
So, I'm making a Flower-esque game, and if any of you guys have played it, the camera always is moving forwards in the direction your dualshock is...
Check out the physics tutorial on the learn tab for raycast, basically shooting (casting) a line (ray) in a straight line. If it hits x, do y.
Thanks so much guys! You're really helpful. Good to know there are nice people here.
using UnityEngine; using System.Collections; public class Visiblity : MonoBehaviour { public GUIText Text; void OnTriggerStay2D...
Ok,but how do I do that? Public Text.UI?
Cute. Also, just search Youtube. There's a good tutorial that I can't find, but you'll probably have better luck.
How do I have a script set the opacity of the text? using UnityEngine; using System.Collections; public class Visiblity : MonoBehaviour {...
How would I make a piece of UI text change from 0,0,0,0 to 0,0,0,1? How can I write that? I'm pretty sure there's an easy answer to this, but I'm...
I'm not sure why you would need blender to make a 2D collider. What do you need it for? Are you making a 2D game or 3D. I know that doesn't make...
NVM I'm being dumb. Forgot semicolon.
Thanks! That's really helpful. :) But now, I've got the error which I can't use void in front of OnTriggerStay2d: I get this error:...
I want to have a sign in my scene and I have it set to a box collider with Is Trigger as true, but I have no idea how to access the...
Thanks!
How would I have a code in C# that would act so that if I walk within a certain distance of something and press and hold the button(spacebar),...