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Hi, for a faster response, you can always reach me trough the support form: Support for the Enemy AI package This question was already covered,...
Sorry, I didn't understand your question. What is the context?
Hi, sorry for the unrelated message. Could you get in touch via DM? It seems Unity has removed the reply option in asset reviews. I've also tried...
Hi, thank you for your interest. The visual navigation of the NPCs is achieved through the animation system (movements) and transform rotations in...
For points 1 and 2, I'd appreciate more detailed information about the issues you're experiencing to better understand and address them....
Hi, the mentioned line tries to acess the Shoot Behavior component of the player. From the error, either the player reference or the component was...
Hello, I believe you already found the solution, as you answered via support, right? For anyone in a similar situation, make sure you don't have...
Hi, thanks for the feedback, and for the suggestion. As for changing the system to use bullets, these are the basic steps: Create a bullet...
I just imported the package in the latest 2022 LTS (2022.3.9f1), in an empty project. I selected the "install dependencies" option also, and it...
Yes, this is the tutorial for the Cover + Shooting package, the third person player controller module of the bundle. It shows how to import only...
Hi, thanks for reporting it. I'll reproduce the steps with the latest 2022 LTS version, checking for inconsistencies, and return to you as soon as...
New Tutorial Video: Mastering Enemy AI: Building Custom FSMs for NPCs Hello everyone, We've just released a new video tutorial on creating...
Hey, take a look at the next post, it believe it might help you.
Hello, for a faster response, sumbit you issue in the Support for the Enemy AI package form. You can check the offsets, as jglavas mentioned, and...
Hello, for a faster response, sumbit you issue in the Support for the Enemy AI package form. Are there any error messages in the Console?
Sorry, I've missed this mesage. I'll try to finish this tutorial at the beginning of the year.
Hi, The HealthManager is an abstract class, where all custom health scripts inherits from (player, enemys, training targets etc.). This specific...
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Hi, at the moment the updates are related to bugfixes.